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Pathfinder shining blade of heironeous
Pathfinder shining blade of heironeous












pathfinder shining blade of heironeous

A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse.

pathfinder shining blade of heironeous

It’s more than a profession it’s your character’s calling. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can’t stand against.Ĭlass is the primary definition of what your character can do. The weapon cannot be made to be doubly holy, doubly shocking, or doubly brilliant.Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. The three uses of this ability can overlap, so in a given combat a shining blade can spend one standard action to make his blade holy, another to make it a shock weapon, and another to make it a brilliant energy weapon. If he is disarmed or gives the weapon to another character, the magical effect ends.

Pathfinder shining blade of heironeous plus#

The weapon is enhanced this way for up to a number of rounds equal to the shining blade?s level plus his Charisma modifier (if any), but only so long as the shining blade is holding the weapon.

pathfinder shining blade of heironeous

With each use of this ability, he can choose to make the weapon a shock weapon dealing an extra 1d6 points of electricity damage, a holy weapon dealing an extra 2d6 points of damage against evil creatures, or a brilliant energy weapon, which sheds light as a torch and ignores nonliving matter (including armor, undead, constructs, and objects). This supernatural ability replaces the holy blade ability and can be used six times per day. The weapon cannot be made to be doubly holy or doubly shocking.īrilliant Blade (Su): At 9th level, a shining blade can bestow three magical enhancements upon his weapon. The two uses of this ability can overlap, so in a given combat a shining blade can spend one standard action to make his blade holy and another to make it a shock weapon. With each use of this ability, he can choose to make the weapon a shock weapon dealing +1d6 points of damage or a holy weapon dealing +2d6 points of bonus damage against evil creatures. This supernatural ability replaces the shock blade ability and can be used three times per day. Holy Blade (Su): At 5th level, the shining blade of Heironeous can bestow two magical enhancements upon his weapon. If a character had more than one divine spellcasting class in which he could cast 1st-level spells before he became a shining blade, he must decide to which class he adds each level of shining blade for the purpose of determining spells per day and spells known. He does not, however, gain any other benefit a character of that class would have gained. Spells per Day/Spells Known: When an even-numbered level is gained, the shining blade of Heironeous gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast divine spells before he added the prestige class level.

pathfinder shining blade of heironeous

Shock Blade (Su): Twice per day as a standard action, a shining blade of Heironeous can cause a slashing or piercing weapon he is holding to become a shock weapon, dealing an extra 1d6 points of electricity damage on a successful hit. Weapon and Armor Proficiency: The shining blades of Heironeous are proficient with all simple and martial weapons, with all armor, and with shields.














Pathfinder shining blade of heironeous