

Speaking of stretch goals, Stonehearth is slated for a PC release, but if it hits $200K then Mac and Linux versions will be in order. The Stonehearth Kickstarter is currently at $139,941, surpassing its $120,000 goal with 27 days to go before its 30th May deadline. Additionally, it's on Steam Greenlight, too.Tweet Early access games have been around at least since Mount & Blade in one form or another, but they have become far more common since the popularization of various crowdfunding platforms and the success of Minecraft. While many of them succeed, some tend to have more trouble delivering on their promises than others.Īsking players to support a game before it’s finished can certainly benefit developers, but taking that route may be problematic as well. Having people’s money involved from the start leads to higher expectations, which is often burdensome for smaller indie studios. There are many examples of early access games failing to become what they were advertised as or falling into development hell. Below you’ll find a collection of just such stories. This indie sandbox game by Radiant Entertainment showed up on Kickstarter in 2013 and quickly gained the attention of backers, who pledged over $750,000, vastly exceeding its original $120,000 goal. It is currently available in early access on Steam and has been since 2015. Stonehearth is primarily a survival town builder and simulator, heavily inspired by Dwarf Fortress and various Sim games by Maxis. You start off with a couple of villagers (described in-game as hearthlings) and slowly gather resources, build new houses and defend yourself from orcs, goblins, wolves and other invaders.

If you’re creative enough, you may even design your own buildings. The core gameplay is fun for the first couple of hours, but the lack of content in the game’s later stages and frequent bugs that halt construction or lead to other issues will soon remind you that Stonehearth is still in the alpha stage (even though it was supposed to come out in 2014). The lack of content is the main problem right now, especially if you compare what’s in the game currently to what was promised during the Kickstarter campaign. Developers still have to add multiple playable races, hearthling classes, enemy types, factions, map biomes, festivals, a multiplayer mode and much more. After so much time, I doubt we’ll see too many of these features finished. That said, there’s still some light at the end of the tunnel for Stonehearth. Last year progress was made in hearthling AI and other systems, and in a video earlier this year developers confirmed that 2018 would be more content-focused, as they started working on multiplayer and more map features. The indie studio is also very open about their process and uploads videos every Tuesday to let players know about the latest changes. Star Citizen first appeared on Kickstarter in 2012 and soon became one of the most crowdfunded video games in history-it has raised over $175,000,000 as of today. Those should make for a versatile weapon with better aiming stability, less recoil, and a clearer sight image compared to the base weapon.The man behind this enormous project is Chris Roberts, a game designer who worked on Ultima V: Warriors of Destiny and later created the Wing Commander series. Captain Price's signature assault rifle variant comes packing four pre-equipped attachments: the Aim OP-V4 Reflex Optic, the SZ 1MW PEQ Laser, the FSS Covert V Silencer on the Muzzle, and the Lockgrip Precision-40 Underbarrel Vertical Grip. For completing the campaign, you'll also get a classic Call of Duty weapon in the form of the Union Guard Weapon Blueprint.
